Hiya friends!
With the Patreon rerelease drawing ever nearer I’ve been working on the CG part of the game. Every good H-game has some killer art to collect (usually referred to as CGs), and Altarune is no different. As I just got done designing the first CG unlocking minigame I thought now would be a good time to kick off a little sub-series I’ll be doing about the game’s design. I will discuss some of the more interesting challenges faced when designing Altarune systems, and how I solve them.
Continue reading “Design Discussion: On Collecting and Displaying CG Artwork”