Now that Nekome’s 3D model is completely finished I spent some time playing around with different looks and shaders. While I first went for a more traditional “3D” look I finally settled on a more anime-inspired set of shaders instead. I have since modified these some and think it’s in a pretty good place right now. In the future I might add support for shadow maps, but for right now I think this will suffice. Normal editing can help a lot in major problem areas as and where they show up.